Having just returned from a period of sickness and a much needed rest over Bank Holiday, I needed to catch up with ocTEL again. So I have decided to work backwards starting with Week 3 – Material and Platforms for Learning Technology. In this blog I am reviewing the following:
- one resource from Khan Academy’s YouTube videos
- one resource from ElearningExamples e-learning games
- the iEthiCS simulation.
As mentioned this is my first day back from illness etc and quite honestly my brain was feeling pretty mush. However, the Khan Academy tool turned my mushy brain into an active one very quickly. Thinking about the site from a learner perspective, and deciding to try my hand at learning Computer Programming, I found it an extremely stimulating and enjoyable experience. The video tutorials are clear and are pitched at a level that would appeal not only to students but also to fuddy duddies like me, who have no experience of programming. Very quickly I had mastered the code for drawing a rectangle. The fact that I could also switch on the interactive transcript also allowed me to follow along. This would be useful for those students that either have auditory problems or indeed for those students who struggle with comprehension. I could pause the tutorial at any time and therefore scroll back on the transcript to review what had been said. As with most big kids the fact that I could earn points and gain badges spurred me on to complete the activities and this idea of gamification will appeal to students. It was useful to have the ability to ask questions of the community and also the ability to share tips with others, therefore becoming a social network of learning. All in all a useful learning tool.
This site is the curation of the best multimedia learning examples. I found this a fascinating site to explore. The interactive elements of the the content really engaged me. I decided to take a look at the Interactive Museum page and chose to take a look at the The Secret Annex Online: Discover Anne Franks Hiding place. As many millions do, I remember very well the story of Anne Frank as a child, but have never been able to visit the Anne Frank museum. This interactive learning module provided me with the ability to explore the tiny hiding place that the Frank and Pels family had to endure for all those years. There are also additional links embeded, which takes you to additional material such as biographies. There is also audio and video commentary as the learner moves through the various rooms etc. From a learning perspective this is such an engaging tool. It really brings the history to life and allows the user to stop and start and jump to the points that they need and allows the learner to explore at their own pace, as well as filling in a lot of detail about the families lives. The only downside is there is a lack of transcription, which will obviously have an impact on those students with any kind of hearing impairment as well as navigation may be an issue for those students with motor skills difficulties. However, all in all a thoroughly engaging and immersive experience.
The final site is iEthiCS, which is a Virtual Patient Scenario from St George’s University London and uses video to teach realistic case-based and clinically contextualised ethics and law education. Not being a medicial expert of course, a lot of it went right over my head! I enjoyed the concept and am familar with this type of scenario based resource. Learners enjoy this type of learning experience, as they can find there own pathway through. The videos were clear and there is also a text based option as well, which was useful as I also tried it out on a tablet and naturally found that the videos were not compatable. However, the navigation still functioned on this type of device well. The only issue I thought was there was not enough feedback to the student. It was difficult to see how the student was also being assessed about their knowledge along the way, so this would be a good feature to build into the resource. Students could very quickly get bored, as there is only limited amounts of interactivity. I’m not sure, therefore, that it would be a resource that they would want to return to once used.
All in all I enjoyed exploring these three resources, and it was a useful exercise to see how online resources can both engage learners and aid their learning, but it was also a reminder of how important it is to design the right structure and content when producing these types of resources in order for students to gain the best out of them. Now to build my own!